PROJECTS IN THE PUBLIC REALM
The majority of my work is commissioned public art exploring architecture, design and collaborative approaches to improving the built environment.
I have extensive experience delivering permanent public commissions from initial research and community consultation through planning, detailed design, technical coordination, fabrication and installation. I work with developers, local authorities, commissioners and design teams, collaborating with architects, landscape architects, engineers, specialist fabricators and local communities to realise work within public environments.
My work often begins with narratives and information drawn from a particular place, including its history, people, architecture, industry and infrastructure. Community engagement is frequently integral to this process, generating stories, drawings, photographs and observations that can directly inform the finished work.
I frequently explore geometry, depth and perspective through the language of graphic representation, drawing on architecture, cinema, Pop Art, science fiction, technology and low-tech special effects.
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STUDIO
My studio practice is an important parallel strand, providing a space to develop ideas more speculatively through models, prints, films, objects and experimental constructions.
My studio work often explores the tactile and anthropomorphic relationship between people and technology through consoles, switches, sound and imagined machines. These become interfaces onto which we project agency, intelligence and expectation, while questioning whether fundamentally human impulses such as hope, intuition and belief can ever be reduced to a technological function.
Ideas, materials and processes move continually between the studio and public realm, together forming a single practice concerned with how images, objects and information occupy space and communicate with an audience.