Projects in the public realm
Many of Pearman’s works utilize screen-printing techniques. He enjoys the notion that in screen-printing all three dimensional form is flattened in an instant. It is this idea that flourishes throughout his work unrestricted by the mediums used. For example, when casting concrete or machining plastics, he employs similar application techniques found in printing such as registration and stencilling.
His work often investigates and employs the language of graphic representation to depict an array of narratives and he frequently shifts and distorts this visual vocabulary to varied levels of abstraction. These narratives found in his work stem from an explorative and humorous approach to subject matters such as cinema, pop art, flora and fauna, science fiction, literature and low-tech special effects. These themes often overlap, as do the materials and techniques used to describe them. His art often has a physical premise that exposes the process involved to make it.
His work in the public realm involves collating, interpreting and presenting a variety of narratives and information. Sometimes the outcome is an interpretation of that collated material and other times that information is one of the main components of the work itself. For example, these narratives could stem from a community’s collective and personnel history, Brunel’s engineering ambitions of tunnelling under the Thames, or a presentation of a train enthusiast’s photographic collection and notes for Great Yarmouth Station.
His work is presented in a variety of different formats and scales from large commissioned architectural glasswork to screen-print on paper to concept furniture. He has successfully completed a number of large-scale public art projects over the past eighteen years and this is currently his main discipline. Clients include architectural firms, private and public galleries, the NHS, public art commissioning agencies and local authorities. Employing a rich diversity of mediums, such as glass, concrete, plastic, photography and vitreous enamel has enabled him to deliver and exhibit a variety of exciting and engaging contemporary projects.
Along side working in the public realm, Tom produces a variety of artworks adopting different mediums that explore themes which are then often incorporated into current and future public art schemes.
The majority of schemes that Pearman delivers involve a community out-reach strategy drawing upon extensive experience working with a rich variety of user groups. Previously he has conducted radio interviews with the BBC, delivered exhibitions and conducted participatory educational public workshops as part of arts festivals and developed dynamic project-specific websites that have presented the community consultation undertaken and outlined a project’s key development stages and aims. He has acted as lead artist contracting various community outreach bodies to conduct participatory events with a variety of target groups.
The project specific art workshops that Tom has undertaken with schools have investigated how a professional artist works, investigated the materials employed and have been specifically tailored so that a particular chosen theme is explored within the overall context of the public art commission.
Tom has devised and delivered numerous creative sessions within primary and secondary schools linking curricular content to a variety of challenging and engaging activities. For example, Tom delivered a series of primary school sessions, which explored microcosm and macrocosm as seen through optical devises such as binoculars, magnifying glasses and microscopes. This exploration began with the showing of the inspirational film, ‘Powers of Ten’, a short American documentary film written and directed by Charles and Ray Eames. The discoveries are showcased as a series of architectural glass designs for their school stairwell windows.
For IDEAS : PEOPLE : PLACES, an arts strategy funded by the Arts Council of Wales, Tom worked with a Holyhead secondary school science departmentusing Minecraft as a platform to design a series of imaginary environments and architectural structures. These structures were devised without practical constraints or limitations, embracing the ideological notion of utopia.
A local 3-d printer company was invited to the school, and a display of the printer’s technology was explored culminating in the creation of the student’s Minecraft structures.
Tom has also acted as a mentor for local university students who were offered a bursary to be involved in a public art commission for Salford Council on a temporary basis.